A modular interaction system made for my studio's own game, fast and reliable with changeable hover colours and rotation axis with the ability to make doors, items, switches and more.
A modular placement system made for my studio's own game, fast and reliable.
A modular inspection system made for my studio's own game, fast and reliable with changeable rotation speeds and object views (follows the user's mouse).
A modular inventory system made for my studio's own game, fast and reliable, including open and close animations and a developer product for more inventory slots.
A modular night/day cycle system made for my studio's own game, fast and reliable, including new day/night UI tweens with sounds and day/night counting.
A variety of survival systems including: mining, inventory, crafting, selling/buying, money, XP and more.
An "X-Ray" scanner that lights up and plays a sound based on whether or not the player passing through is holding any illegal items.
A modular locker system with morphs that can only be worn by certain ranks in a certain group.